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Their DPS, they require Fallout 76 Caps
Dat Fan in Training

Joined: 22 Jan 2018
Posts: 6
Location: Alabama
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Their DPS, they require Fallout 76 Caps that you stand on a HP to maximize the output and burst damage. Their tankiness stands out to get their titles, their foundation armor is amazing, but even so, it is not recommended or do not know heal and when to back out and to cure.Like... what the. . . .sheesh. just. . A meat shield, a literal walking strong



titanium. Unkillable,because of how much they can take bulky AF, as expected, they could meat-shield as much harm a course, for the celebration to orginize rates. Knights comes armed with celebration resistances and reducing incoming harm, and even having a fantastic quantity of audience control like knockback and armor shred.They



could make allies invincible to some attacks, which is paramount for powerful bosses that have powerful burst strikes that can't even be dodged.Knights can handle their quantity of damage! But. Less. While not as much offensive as berserkers they could still dish out a fantastic quantity of damage, nethertheless they're still as good as



priests, they've a good deal of buffs, and sometimes a Knight will be necessary buy Fallout 76 Items in your team.These guys are full-on melee DPS courses that utilizes components to imbue their sword to have varying effects based on which component you choose, but if you select Fire, Ice, lightning, Runebladers possess the capability to completely




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Their DPS, they require Fallout 76 Caps
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